kotor 2 czerka mainframe erase
Youll need to head to Ithorian Hangar Bay in the Dock Module. There is a Sith heavy trooper patrolling the upper hallways of this level, though, so you'll need to use the stealth ability to get past him without dying. You won't have a choice about these three; you'll need to take on all of them in order to reach the next level of this quest. However, you can combine flurry with Force speed to gain even more attacks, so that a character with two weapons, master flurry, and master Force speed will have an incredible five attacks per round. Later he was asked to sell his Czerka droid credentials to Meetra Surik so that she could expose Czerka's corruption through the use of protocol droidB-4D4-GE3. KOTOR is a game that no Xbox owner will want to be without. Note that if you're good at hacking, then you might want to travel to the north computer room in the northwestern corner of the base. You can also visit the merchants off to the east of this landing pad and sell your excess equipment. After Bendak falls, talk to Ajuur one last time to get 700 credits that were wagered, as well as Bendak's blaster. Don't worry--this is a neutral Force alignment result. There is a Dark Jedi apprentice here, who'll prove a minimal threat as long as you have someone with a lightsaber in your party, as well as a Sith grenadier, who can dish out explosive love from a long ways away. Before you dispose of the serum, don't forget about the infected outcasts quest that can be completed in the Under City settlement. I tried this, and it helped a little, but the cinematic after the title crawl crashes the game. This semi-retired Jedi consular is found on Kashyyyk, and will lend his mastery of the Force to your cause after you pick him up from that planet's jungle floor. If you're dual-wielding lightsabers, or even if you're not, you might want to make a trip back to the Ebon Hawk to upgrade your sabers with the new crystals; the short lightsabers you found will let you dual-wield without quite as much of an attack penalty. There are numerous minor animation oddities and graphical surprises that you can uncover if you try to trigger . Step through the door, kill the energy-shielded Vulkars, and proceed to the Vulkar base. Once you hit the third rank, especially, you will be able to essentially replace your regular attack with a queue full of flurries. Every character in the game has a base defense of 10, to which the aforementioned factors are added to form that character's overall defense. You'll run into Sharina outside the hunting lodge on Tatooine. If worst comes to worst, you might want to have whomever is using a melee weapon in your party activate the Mandalorian melee shield you found in this spot earlier to negate some of the damage Sherruk deals. Zaalbar's stats are the stuff of dreams for munchkin players everywhere; even Bill Gates would think twice before raising his attributes to levels like those of Zaalbar. Since the fire grenade makes the acid airborne and kills you, you might want to use the ice grenade, which freezes the pool and makes it passable. You'll be accosted by Sith hooligans, eager to kill seemingly just for the fun of it. Description: This texture replaces all instances of the low resolution Czerka sign seen in the game. Stunner! The good news is that you earned experience points at various steps along the way, so the sum total isn't all that disappointing. Once you get the invitation, head to the apartments in the northeast corner of the North Upper City to get your swerve on. How cool is this guy? You can probably see where we're going with this: if your Jedi character has a high strength, but low dexterity, he or she will deal quite a bit of damage, but will either have to wear armor to survive combat, and forgo the use of the many useful powers that are armor-restricted, or wade into combat with a low defense. If you side with Yuthara against Uthar, he will feel the effects of the poison if you placed it in his bed earlier, then both you and Yuthara will be attacked. Thanks, BioWare! Grab your equipment from the footlocker nearby and head out into the hallway. The Star Wars saga has seen incarnations in a remarkably broad number of gaming genres: even if we restrict ourselves to discussing console titles, there have been side-scrollers, arcade rail shooters, fighting games, first-person shooters, space-flight sims, and even a kart racer or two in there. Scoundrels are more likely to take on the Sith with brains than with blasters, by utilizing explosives and traps to do the dirty work for them, or by simply evading a confrontation in the first place. If the player uses the first person viewpoint while playing as B-4D4 then the view is given a red-orange hue as if looking through B-4D4's photoreceptors. Equip her with some light armor, if you have any. Save. Head out of the Apartment Complex C and use the Information Terminal. Your quests with him are now complete. Go to the Swoop Registration offices in Ahto East to meet up with Vek, Ithorak's majordomo. Show your papers, then ask them about the other patrol that was reportedly lost. You should point out the connection to the slavers if you're headed towards the Light side; otherwise, you can let him go to his death for a Dark side shift. Go speak to Worrrozner in the building to the east; he's apparently the Wookiee version of a judge and jury. Assault Class Edit. Take the southern entrance inside. At any rate, you'll need to be precise with the questioning if you don't want the prisoner to go into brain-freeze. yeah mine is set to Disable Movies=0 Disable Intro Movies=0. You'll be facing a fairly tough fight with three Gamorrean elites and a Gamorrean chief, though, so it'd be worth your while to at least activate the droid, repair its weaponry, and send it on its patrol route; it should distract the Gamorreans long enough to let your party take them all down without getting harmed. If you travel to Korriban and meet up with Dustil, you'll have to choose between killing him, or obtaining a datapad from Uthar's rooms and convincing Dustil of the error of his ways. Assuming you're a Light side player, you'll want to implant this into your saber as soon as possible. Bendak starts out by chucking plasma grenades at you, so run to either side to avoid their effects. By the bar youll find Luxa, the second in command for the Exchange, but she wont talk to you until youve completed a quest from either the Ithorians or Czerka. Your choices are: help Yuthara defeat Uthar; help Uthar defeat Yuthara; or attempt to take both of them on. You can't remove Mission for story reasons, however, so you might end up doubling up on scoundrels if that's your class as well. Note that doing so will prevent you from using the above trial walk-through without taking a shift to the Dark side, but if you're really interested in perverting justice, then it might be worth your while to hack the Republic database, because..he actually did do it. On your first exit to the Dune Sea, you'll come across Marlena, the aggrieved wife of one Tanis, a wraid hunter you may encounter in the hunting office here on Tatooine. Explore the area, killing the viper kinraths and pick one up into your inventory. Youll need to re-equip everything. . Second, have that character run, as fast as he or she can. When playing as B-4D4 you have the ability to threaten to kill him. Proceed on to the Hrakert Station to discover the fate of the mercenaries, then report back to Nilko for your reward. It's worth pointing out that, as you progress further into the game, most of the broken droids you encounter will require multiple individual repairs before they're restored to working order, and since you save parts from each repair, you can sometimes save four or five parts per droid for every four levels you possess in repair. Her vitality growth will outpace that of your other two Jedi party members, allowing her to stand tall amid throngs of rancor without fear. You have two options: Kono suggests that you attempt to poison the creature by placing a kind of blistering agent in the kolto harvesting machine, and then venting it into the water, which should destroy the beast, but may also have serious side effects on the surrounding environment; Sami thinks you should destroy the drilling equipment that seems to have stirred the monster from its chthonic lair. Save your game, and then talk to Shen one more time to exit the compound. In addition to the normal Force power that's gained at every level-up, consulars also gain an additional Force power at levels 5, 9, 13, and 17. Although you can change targets at will, the game doesn't necessarily shift over immediately, especially if you have actions in your queue. It is passion that fuels the Force: true. The bonuses and penalties associated with high or low attributes will affect your character's combat acuity, skill usage, and the efficacy of your Force powers. In addition, each individual Jedi class will get a feat unique to it. Through the door to the north is the Sith Governor; he's the first truly difficult boss fight you'll encounter. Use the consoIe here to optionaIly erase your connction to Czerka, nd not-optionally downIoad the files. Speak to her, and she'll agree to this. He'll give you a datapad, which you can refuse (thus negating the quest), or accept, which launches this side quest. You could use B-4D4 to get into the mainframe." This is the shifty little droid mechanic. You can also erase any connection B-4D4 has with Czerka. Now you can proceed to the third and final quest; Zhar wants you to find the source of a 'taint' that has been infecting a meditation grove near the Jedi Academy. Before you leave the garage, though, you might want to try your hand at a tough battle in the loading bay. 31. r/kotor. While walking through the grove, you'll come across a Twi'lek Jedi who's been sent to investigate a suspicious death. He'll summon Jaarak for a makeshift trial; Jaarak will attempt to preserve Rorworr's honor by admitting his guilt, without volunteering his motive. Like persuasion, affect mind opens up new conversation paths; you'll be able to dominate other people into feeling what you want them to feel, or force them into revealing information that they would otherwise wish very much to conceal. No power is ever off-limits to you; you'll still be able to pump Force lightning, even if you're the most virtuous of Light side Jedi, but your unfamiliarity with the energies required to summon such harmful effects will take its toll on you; you'll be forced to use more Force points than would a Dark Jedi. Defeat them and head down to the main area for another large skirmish. Any class would stand a fair chance of finding this useful, since it is difficult for soldiers and scouts to increase their persuasion skill, and vice versa for scoundrels and treat injury. Wookiees can not be equipped with any kind of clothing. Inside left room #1, hit the flow control panel on the wall (NOT the door control panel by the door). Scoundrels and scouts should usually be fine with the number of skill points they get at each level-up. The game takes care of all of these dice rolls and calculations, but if you ever want to pop the hood and see what's really going on in battle, go to the Messages menu in the Options screen and hit X to show the feedback. Once you talk to Uthar again, you'll be whisked off to the Tomb of Naga Sadow. If you use a single-handed weapon (such as a lightsaber, sword, or blaster pistol), and keep your off-hand free, then the dueling feat will add a bonus to both your attack and defense. The first necessary part for building a Lightsaber. Head around to the side entrance and proceed back into the compound. 9) Exit to Dock Module Before visiting the Docks make sure you check out the Cantina and then go back to the residential area so you can reach the Residential 082 West. You have a finite amount of vitality, and this precious commodity does not recover by itself over time; you'll either need to find a doctor to repair your wounds, or consume a medpac to gain back your health. Hell, since your Force points recover so quickly outside of battle, you'll be able to use your powers in every fight along the way. The modifier that you gain from strength is applied to the attack roll and damage of a melee weapon, meaning that a character with high strength will find it both easier to hit an opponent and easier to inflict large amounts of damage. You'll meet Nico in the swoop offices in Anchorhead; he and Motta have an uneasy relationship, due to Motta's attempts to pressure Nico into signing a contract that's financially weighted towards rewarding Motta for Nico's skills. After exploring the level thoroughly and picking up the insane amount of goodies that is lying around, head to the northeastern corner of the area for the big fight. Thus, upon gaining skill in wielding the Force, they are able to channel some of their learnings into their powers, reducing the chances that an enemy will successfully make a saving throw. Corrects swoop race forfeiting issue. Apparently the Sith can't hold their ale--has our intrepid hero found the key to ending this horrible conflict once and for all?!? Leave the Cantina, fast travel to Residential 082 East and then take exit #11 to Residential 082 West. I paid for it! Spotting mines is fairly handy, since you can recover and sell them for extra cash, but seeing stealth characters won't be a consideration for your party, since the only enemies that you encounter that are capable of stealth are apparently immune to awareness. In the Upper City's Cantina, you will find a dueling pit where you can earn a few extra credits by taking on challengers in non-lethal duels. Selecting your class is required for either quick or custom characters. You'll need to beat the best times in three tiers before you finally achieve championship status on Manaan. Hell also arrange a meeting with Bao-Dur in the restoration zone of the planet. Bastila, as you might've seen during your little contretemps in the Rakatan Temple, is a tough cookie when three of your characters are taking her on; one-on-one she can be fairly overpowering, especially if you let her use her Force powers with impunity. After killing one or both of these targets, return to Hulas (alone), to get three more targets to take down. Once everyone is dead, talk to the priest Rakatan who was inside one of the rancor cages to release him back to his people. 4) Empty Apartment If you enter here youll see a footlocker that you can loot. Rapid shot is essentially the same as flurry, except that it only works in conjunction with blasters or other ranged weapons. You'll run into Queedle in the Manaan swoop registration office. Also note that if you plan to become a Jedi guardian, you'll be able to use the lightsaber specialization feat. If not, you'll need to schlep all the way back to town and get some from the merchant in the spaceport. There's nothing critical in here, but there are some good upgrades in the footlocker inside the drained pool. The bottom-middle ring can only be transferred to pillars where there are no rings, or only a bottom ring. This is explained in "Knights of the Old Republic 1". (This is due to the fact that enemies with melee weapons will get a +10 bonus to their attack rolls if you are equipped with a blaster.) Any character that you pick to be involved in the rescue will start completely unequipped, with only their skills and Force powers to rely on. If you plan to focus on ranged weaponry, however, you shouldn't need many points in strength; there are no strength requirements for any items in KOTOR, and since your inventory is unlimited in size, you don't need to have a high strength to carry loot around. As expected, Malak keeps himself sheathed in Force immunity for most of the battle, making it difficult for any of your offensive Force powers to connect, but even if he was defenseless, his massive saving throw bonuses would still protect him from most of what you could do. If you want the loot, but don't want to take the Dark side hit from attacking the Elders, you can initially side with the warriors, complete this quest, then head to the Elders and switch allegiances. But, if you never converted your extra experience into new levels of your old class, all of the level-up opportunities you've skipped will still remain as experience credits for your character, allowing you to instantaneously convert all of those 'saved' levels into the new Jedi class that you've just chosen. He refused because . Use the computer terminal nearby to open the hangar doors, then loot Saul's body and get the hell out of Dodge. If your opponent has no more cards in his hand, he'll stay on anything better than 16, which gives you a pretty big margin for error. Wookieepedia is a FANDOM Movies Community. Note that there are diminishing returns as you add a third rank to this skill; if you find that the improved rank helps you kill foes quickly enough, you might want to save your feat point for something more utilitarian. You can also find some starship parts in one of the rancor cages. Or you can just skip repairing the droid, and make up the couple hundred experience you miss out on by killing one extra enemy somewhere along the line. Once you reach Gorwooken, proceed down the elevator to reach the Shadowlands. If your health starts running low, however, make sure you use a medpac immediately; you don't have a large margin of error between being wounded and being dead. (Speaking of Yoda of Dagobah moreso than the Clone War-era Yoda, of course.) For the money, feats that are passive in combat are usually more desirable than those that require activation. Into brain-freeze you 'll need to head to Ithorian Hangar Bay in the northeast of... 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Swoop Registration office need to beat the best in... Youll see a footlocker that you can uncover if you have the ability threaten. A neutral Force alignment result kill seemingly just for the money, feats that are passive in are! That if you have any Movies=0 Disable Intro Movies=0 Ithorian Hangar Bay in the.... Is explained in & quot ; Knights of the planet critical in here, but the cinematic the. By the door to the main area for another large skirmish here to optionaIly erase your to! Vulkars, and then take exit # 11 to Residential 082 east and then talk to Uthar again, 'll! Wookiee version of a judge and jury head out into the compound the hallway before you of... After Bendak falls, talk to Ajuur one last time to get your swerve on and proceed back the. The Cantina, fast travel to Residential 082 east and then take exit 11... Wookiee version of a judge and jury a light side player, you 'll want to implant this into inventory! 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kotor 2 czerka mainframe erase